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Selection
Rounds Results:
(1 May 2010) |
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Hay there.
Some of you have seen my M.A.D.
video show, so to them i dont need to explain what |
i mean with
M.A.D.2. |
For those who
don't know M.A.D.,
well, its an arena fighting show of 2 Doom (alike) monsters |
controlled by
their decorate code. |
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The season 1
of M.A.D. was a simple version where only 2 monsters fights each other
for 2 winning |
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rounds. |
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The M.A.D.
script was all running automatic, and it checked automaticly of which
round it was on, |
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and who won,
and eventually who won the entire match. |
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With M.A.D.2 i
like to go further in those scripts. I have expand the total of
monsters, and can run |
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multiple
monsters at once. |
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I have written
a couple of scripts that controls which monster attacks who. |
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Due to the
limits of the Doom engine, the monsters cannot attack multiple of
opponents, however, |
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i have made
the script in |
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such way that
they 'pretend' to attack multiple opponents, but i blocked that part on
purpose. |
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I dont think i
need that option. |
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You can imagen
that those 'attacking-control' scripts becomes huge and 'laggy' the more
monsters |
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are going to
fight each other. |
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What did i
done sofar: |
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The 'attacking
control' script checks fights of: |
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1 vs 1 up to 4
vs 4 ( 2 teams ) |
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Or if there
are authors who wants to team up with others to fight one big bad ass
powerful opponent. |
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But my main
goal is to have a 1 vs 1 fights. |
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What i want to
do is to create a nice looking (amateur) show of decorate monsters to
let them fight untill |
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1 still
stands. |
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If you are
interested to join this project, then what to do: |
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Send in YOUR
monster. |
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The monster
needs to be written in a decorate code, including the sprites, sounds,
etc, all in 1 wad file (zip) |
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with YOUR
(nick)name. |
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I strongly
recommend that your monster(s) has all the angles, and not just the
front view only. |
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Thats all you
have to do. |
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You don't need
to make maps, because I am making the maps(arena's) myself, and keeping
the scores, |
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making the
scripts, making the records.... |
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Now that
doesn't take much of your time or does it? ;) |
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Available maps
( arena's ) |
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The standard
arena. Capable of having 4 teams. |
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A castle-shape
arena. Capable of having 4 teams. |
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A street
themed Arena. Capable of having 4 teams. |
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A prison
shaped Arena from M.A.D.1. Capable of having 1 vs 1 fights |
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Info
about your monster(s): |
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+
It is allowed to have sprites with a 16 color range, but i recommend a
Doom color range or higher quality. |
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+
Duke 3D, Blood, Hexen, Heretic etc sprites are allowed. |
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All monsters health points are set to 3000 and the painchance set to 1,
unless the creator makes use of the |
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painstate and needs to set the painstate on a higher number, then it is
allowed ofcourse. |
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+
Dont mis-use the invulnerability or reflectivity in such way that it is
impossible for the opponent to cause some |
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damage to one other. |
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Decorates simular to L33tman
monster are not allowed. I consider that the same as the above setting
about 'dont |
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mis-use the invulnerability or reflectivity'. |
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I am making some special 'power-ups', if some of you likes such power-up
for your monster, just call me, or put in |
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some lines in the decorate code of your monster where you want to
activate some or one of those power-ups. |
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No +Spectral flag allowed. |
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But any DamageFactor "xxx", 0.5 flag is allowed, but only if
its done fair and or logical. Ex. if a fluid creature made |
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out of Nuke waste, i can imagen its basicly immune to Nuke attack types.
You are then allowed to minimise the |
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damagefactor to 0.1 (not 0.0 !). Always keep in mind, i'll check every
decorate code. |
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Projectiles should be low: if they are set to 1 to max 5 damage and
doesnt have some rapidfire behaviour, the |
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monster will be considered a lightweight class monster. |
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If they're set to 1 up to max 5 damage but are behaved like a rapidfire
behaviour, the monster can be considered |
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as being midweight class monster. |
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If the damage to a projectiles are set to a higher value and or a
rapidfire behaviour, the monster will be a |
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heavyweight class monster. |
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If a monster uses scripts ACS_Execute(#), you have to send the
associated script together with the file. |
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These
are the rules for now. Maybe more on a later time. |
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One more
thing: Monster(s) that are being spawned, like the Pain Elemental, will
not being controlled than only |
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de- or
activated by the remote control. They will live their lives by their own
choice of who they will attack. |
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If any monster
is continuesly attacking the camera man, then that monster will be
de-activated or removed or |
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punished, in
any form the judges (me) pleases. |
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EVERY monster
will only be used for this project. They will NOT be given away to
other(s) or to other projects. |
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A_SetInvulnerable
is only allowed if there is enough opening for the opponent to hurt
him/her. |
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A_SetInvulnerable
is only allowed if there is a visible and/or logical reason like a
shield invisability or some other |
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magical-like
move. |
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(New)
Power-ups: |
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+ PowerupInvisible
: Monster simulates that it cannot see the enemy. |
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PowerupConfusion : Monster is confused and sometimes it hurts itself. |
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PowerupPoison : Monster is getting hurt constantly (1 damage) untill the
attack stops. |
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+
PowerupHealthLeech1 : Monster under attack of this powerup LOOSES health
by random ammount (1-5 damage) |
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+
PowerupHealthLeech2 : Monster in possession of this powerup GETS health
by random ammount (1-5 health) |
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+
PowerupTimeFreeze : Monster under attack of this powerup gets frozen in
time, not projectiles. |
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+
PowerupRapidFire : Monster shoots faster. |
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+
PowerupSecondLife : Monster in possession of this powerup regains full
health by almost death (Mega sphere) |
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PowerupPunishment : Monster under attack of this powerup gets hurt
continuesly rapidly. |
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The remote control only has such option, not the monsters. |
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PowerupBloodboil : Monster under attack of this powerup gets hurt by
some bloodimp attack. |
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Ofcourse you will understand that a Robotic monster doesnt have blood
and this powerup will |
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not work on them. |
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Monsters that
i have done or still in the making: |
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Cyberbot
- Hard (Improved
version) |
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2
Rocketlaunchers, 2 different rocket types, |
Shoots 2
x 5 rockets. |
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Plasma
Revenant - Medium (Improved
version) |
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2 Plasmarifles on
shoulders, shoots 2 x 8 plasmabolts, |
learned to fight with
2 fists when melee. |
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Shapeshifter
(Invasion Unleased version) -
Hard |
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Flamethrower from
mouth, summons all kinds of attacks from |
nowhere,
shapeshifting/altering the surroundings. |
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Nuke
Revenant - Medium (Improved
version) |
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Shoots nuke waste on
floor, can aim nuke waste to target. |
Fist when melee. |
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CacoDad
- Hard (Improved
version) |
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(
Still in progress ) |
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Rail
Revenant - Medium |
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Shoots 2 red rails
from shoulders. |
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Hans
Grosse - Medium |
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Shoots rapidly with 2
chainguns. |
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Mimic
/ Impersonator - Very Hard |
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Copies the powers of
the opponent(s). Onces the opponent uses some |
attacks, Mimic can do
the same attacks. He can take max 6 powers to |
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the next battle. He
cannot copy solid objects like bullets or rockets. |
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ShapeShifter
- Unknown |
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Changes shape into
the same as the opponent, AND its abilities. |
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Multiply-man
- Hard |
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Can multiply itself,
teleports around, and has a powerful photon gun. |
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Siren
- Hard |
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Soundbeam, adds stolen health to her own
by singing |
(life-leeching). |
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Screenshot |
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BloodImp
- Medium |
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Bloodboil, phases
through floor. Bloodboil attack doesnt work on |
robotics. |
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Hulk
( Invasion Unleased version ) -
Hard |
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Plasma balls, normal
and seekers. Sometimes it jumps. |
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Rage
- Very Hard |
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Ground attack,
earthquake, fists through air, can also fist an enemy |
projectile away.
Seems to be imune or skin is heavely armored ?! |
(
Maybe in M.A.D. season3 ) |
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Alma
- Hard |
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Illusions. (
Maybe in M.A.D. season3 ) |
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Zero Invasion Tech Boss
- Medium |
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Double chainguns. (
Maybe in M.A.D. season3 ) |
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Satan
Servant - Very hard |
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Spells like: frozen,
lightning, plague, altering area, firestorm, |
hellfire, fire on
sight, etc. |
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(
Invasion Unleased version ) a weakenend version |
but
don't underestimate this one. He's still strong ! |
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Evolutionary
Baron - Hard |
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Shoots baron
projectiles with 2 or 4 arms, can spawn a big green |
ball that spits out
smaller projectiles. |
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List
of contributed monsters and owners:
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One
thing, i am not going to check if the monster you send in is really
yours, unless i am aware of this fact.
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Skull
Priestess - Sanderson Callum |
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(Titan
- Sanderson Callum) |
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Guardian
BFG - Matt Bratt |
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BFGHumanoid
- Matt Bratt |
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Wizard
- Nova Killer |
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Giant
Cyborg - Nova Killer |
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HellHead
- Nova Killer |
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Super
Saiyin Vile - Dj-jo |
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Tchernobog
- Chaos Serpent |
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Cheogh
(ZBlood v4.2) - Chaos Serpent |
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Serpent
God - Chaos Serpent |
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Summo
Wrestler - By Chaos Serpent |
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OverLord
- By ?? |
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DarkBaron
- By Disguise |
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If when i dont
get enough monsters, i will allow myself to use monsters that has a
'free-to-use label'. (Realm667) |
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This is what i
wanna do. |
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I will start
off when more than 64 competitors, with rounds of fights with some
scoreboard system. |
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Those with the
most points will automaticly go to the real episodes. |
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Along with the
total scores of each competitor, will decide of who will face who in the
real battle towards the |
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championship. |
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Video |
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Last thing: I
am aiming to a 30 minutes video instead of the former YouTube 10:59
minutes. |