WadMix2007
Enemies so far: |
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New: |
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Heretic Elf. Sprite has been modified. It's holding
a 'Hell Staff'. |
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Health: Version 1 and 2 has 500 Health; Version 3
has 1000 Health. |
Weapon type: Hell Staff - (Red Plasma bolts) |
Drop Item(s): Hell Staff. |
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Hans Grosse: Sprite has all the angles that are
required in Doom. With the |
original sounds from Wolfenstein 3D. |
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Health: 2500 Health |
Weapon type: Double chainguns |
Drop Item(s): Double chainguns |
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CyberBot. Based on the Cyberdemon of Doom. Inspired
with Cyberdemon's |
unlimited amount of rockets a new weapon was born,
and it's holder. |
CyberBot's weapon is a homing rocket launcher. |
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Health:
12000 |
Weapon
type: Homing rocket launcher |
Drop item(s): 50% change of dropping the homing
rocket launcher |
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Arachnatrin. Looks exact the same as Doom's
Arachnotron, but drops a |
yellow spitting plasma gun. |
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Health: 500 |
Weapon type: Plasma gun (Yellow plasma bolts) |
Drop item(s): Arachnatrin's Plasmagun |
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PigCop: Taken from Duke Nukem 3D. It's holding a
shotgun as original. |
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Health: 120 |
Weapon type: Shotgun (Duke Nukem 3D) |
Drop Item(s): Shotgun (Duke Nukem 3D) |
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Predator of Duke Nukem 3D. They fire at you with
three plasma bolts, as |
original. They cannot fly (yet?) |
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Health: 80 |
Weapon type: sort of a blaster (pistol) |
Drop Item(s): Nothing |
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Acolyte: Taken from Strife. There are three
different skills about this one. |
They are holding an automatic machine gun
(Assaultgun). |
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Health: The weak one: 120, the mid one: 250 and the
strong one: 500 |
Weapon type: Assault gun. |
Drop Item(s): Weak and Mid: Gun and Ammo, Strong:
50% Gun, 10% Ammo. |
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Macil: From Strife. I created its own deathscene
according of what he says. |
in the original Strife-game. There're three
different skilled versions of Macil. |
Normal, Mid, and Strong. |
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Health: Normal: 1000, Mid: 1500, Strong: 2000 |
Weapon type: Normal: Assaultgun, Mid: Single fire
Mini Missile Launcher, |
Strong: Fires five missiles at once with a Mini
Missile Launcher. |
Drop Item(s): Normal: Assaultgun 50% Ammo, Mid: Mini
Missile Launcher and |
Ammo, Strong: Mini Missile Launcher only. |
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Up-Side-Down Imp. Act the same as the original Doom
Imp, but is walking on |
the ceiling and the painsound is different. |
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Health: 60 |
Weapon type: sort of a single plasma bolt coming
fromout its own hand. |
Drop Item(s): None |
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Doom's Sergeant: Act the same as its original but is
walking ceilings instead. |
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Health: 30 |
Weapon type: Shotgun |
Drop Item(s): Shotgun |
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Super-Marine: A very strong opponent, equipted with
shield, heavy armory |
and a spreadfire plasmagun. |
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Health: 18500 |
Weapon type: Plasmagun (advanced with spread fire -
5 plasma bolts) |
Drop Item(s): None |
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Multiply-Man: A pain in the ass enemy who is capable
to multiply himself in |
Several numbers. Very dangerous in open area's |
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Health: 100 |
Weapon type: Chaingun (Duke Nukem 3D) |
Drop Item(s): From the original Multiply man it
drops 50% the chaingun. The |
last one drops ammonition always. |
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BloodImp: They are very weak, but they can disappear
in their environment. |
So don't waste any ammonition when you don't see
them. They are never |
alone and work in groups. Their attacks are painfull
! It seemed they can |
boil any blood type a living creature can have. You
see blood and dead |
corpses with a blood fountain coming out, expect a
group of Blood Imp's. |
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Gargoyle: From Heretic. (In progress) |
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