Delta Invasion (Skulltag) By Zalewa
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Download Re-Capture (map DINV2)
Download Darkness Of Hell (map DINV3)
Go to My Own Invasion Pack (Name unknown yet)
Go to Ultimate Doom Invasion Project (By Ghastly_Dragon)
Go to Wolfenstein 3D Invasion map pack ( lead by UnTrustable )
Go to Zeta invasion project (by WartonCove)
Go to Invasion Unleased ( lead by Mifu )
Go to Phoenix Invasion ( lead by BlazingPhoenix )
Go to Doom1/2 3D Invasion ( In the making by UnTrustable )
Go to Last Hell ( Done in 2000 By Second Raver, later known as UnTrustable )
Go to Hank Cafe's ToyBox project (converting by UnTrustable)
Go to Race of Madness (RoM) (lead by Cpl Foley)
screenshots
UnNamed: Map01 (Has never been finished)
(My first attempt to create an Invasion map)
Click to enlarge. Click to enlarge. Click to enlarge.
My first attempt to create an Invasion
map. It's basicly a small fortress.
This is the front view.
 
Here is the back view. Having trouble
with monster spawning effects.
 
 
I dont understand what thoses para-
meters means and what it does.
Sofar i got these parameters for
monsterwave 1.
Click to enlarge. Click to enlarge. Click to enlarge.
Wave 1. Lost souls will get your guts !
 
If you're not carefull, the demons will
stand in your way to get ammo.
Map 01 doesn't feel right. Somehow the
monster count does not work.
 

Re-Capture The Base: Map 02

(My second attempt to create an Invasion map) Download

Click to enlarge. Click to enlarge. Click to enlarge.
Invasion map 02, my second attempt to
create a Invasion map. The jungle
sector. The difficulty of this map is
that you hardly can see a monster.
At the end of the jungle sector, you can
find an abandon structure were you
can find a stronger weapon.
 
I removed alot of the green so its a
little bit easier to look around.
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
The second sector is a small desert.
 
 
I had to reduce the amount of monsters.
it wasn't about the ammo, it was about
the playtime each wave.
This is the third sector, 'the yellow-brick
road'. but im not quite satisfied with
these surroundings.
Click to enlarge. Click to enlarge. Click to enlarge.
Well, it's changed a bit, still dead to me.
Maybe i should 'monster-it-up' !
 
 
In front the starting point, on the left the
jungle sector, right (behind the 'zimmer'
wall) the yellow brick road sector which
is not open yet.
One of the insides of an abandon
structure. The further you get the more
powerfull and bigger the structures
will become.
Click to enlarge. Click to enlarge. Click to enlarge.
It is changed again.
 
 
 
The third abandoned structure, which
holds the plasma rifle and the railgun.
The further you get the more bigger and
powerfull the structures becomes.
This same structure has its own storage
area. Very detailed little base. Once you
re-captured this base, you don't need or
want to go back to the first little base !
Click to enlarge. Click to enlarge. Click to enlarge.
Last wave of 12 CyberDemons... Just
only 12.... Still trying to put in my
CyberBot.
 
The third abandoned base is one of the
most powerfull structures. Its equipted
with a chamber to capture floating
monsters.
It has a toilet aswell, but nobody will
have the time to use it, do they...?
 
 
Click to enlarge. Click to enlarge.  
In the final wave you have to face 1
CyberBot. CyberBot's having a fast
homing rocket launcher. You aint gonna
like him much.
I changed the interior of the second
base, cause i wasn't making use of the
old interior. The floor toke a few hours
to contruct.
 
 

Darkness Of Hell (DOH) : Map 03

(Third attempt to create a nice Invasion map using more scripts) Download

Click to enlarge. Click to enlarge. Click to enlarge.
I reduced the amount of monsters here.
Not really a challenge...
At wave 1 you only can run in a very
dark and tiny area.
At wave 2 a forcefield drops and the
player can go upstairs. During fighting
bigger monsters, 2 side walls are
dropping down, to give more space.
Here at wave 3, the outerspace around
the structure will be available to hunt
down the monsters. The player has to
search for those hell-creatures.
Click to enlarge. Click to enlarge.  
My second attempt to create a brigde.
The first one was created as a trans-
parant one in my WadMix2007.
Since the BETA4 of SkullTag now
monsters are actually enters the bridge!
Therefore it did not happen.
 
 

Sphere : Map 04 (This map crashed by unknown reasons)

Fourth attempt

Click to enlarge. Click to enlarge. Click to enlarge.
A sphere-a-like map. Its feels small and
not good enough for a bunch of
monsters.....
Re-textured the sphere, but this map
still feels not interesting enough.
 
A room in the middle of the 6 sphere's.
 
 
 

Sphere version 2 : Map 05

Click to enlarge. Click to enlarge. Click to enlarge.
Started a new map with elements of
the sphere map. While data cannot be
recovered, the only backup available
is still in my head.
Re-done the room of the Sphere map.
Its almost the same, but higher, so a
Cyberdemon will fitt if i want.
 
 
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
 
 
 
The Sphere itself.
 
 
The EndHall.
 
 
Click to enlarge.    
The EndHall while begin action.
 
 
   
 

My own Invasion Pack (name unknown yet)