Download Re-Capture
(map DINV2) |
Download Darkness Of Hell
(map DINV3) |
Go to My Own Invasion Pack (Name
unknown yet) |
Go to Ultimate Doom Invasion Project
(By
Ghastly_Dragon) |
Go to Wolfenstein 3D Invasion map
pack ( lead by
UnTrustable ) |
Go to Zeta invasion project
(by WartonCove) |
Go to Invasion Unleased
( lead by Mifu ) |
Go to Phoenix Invasion
( lead by BlazingPhoenix
) |
Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
Go
to Race of Madness (RoM) (lead by Cpl
Foley) |
screenshots |
UnNamed:
Map01
(Has
never been finished) |
(My first
attempt to create an Invasion map) |
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My
first attempt to create an Invasion |
map.
It's basicly a small fortress. |
This
is the front view. |
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Here
is the back view. Having trouble |
with
monster spawning effects. |
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I
dont understand what thoses para- |
meters means and what it does. |
Sofar i got these parameters for |
monsterwave 1. |
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Wave
1. Lost souls will get your guts ! |
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If
you're not carefull, the demons will |
stand in your way to get ammo. |
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Map
01 doesn't feel right. Somehow the |
monster count does not work. |
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Re-Capture
The Base: Map 02 |
(My second
attempt to create an Invasion map)
Download |
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Invasion map 02, my second attempt to |
create a Invasion map. The jungle |
sector. The difficulty of this map is |
that
you hardly can see a monster. |
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At
the end of the jungle sector, you can |
find
an abandon structure were you |
can find
a stronger weapon. |
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I
removed alot of the green so its a |
little bit easier to look around. |
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The second sector is a small desert. |
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I
had to reduce the amount of monsters. |
it
wasn't about the ammo, it was about |
the
playtime each wave. |
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This
is the third sector, 'the yellow-brick |
road'. but im not quite satisfied with |
these surroundings. |
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Well, it's changed a bit, still dead to me. |
Maybe i should 'monster-it-up' ! |
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In
front the starting point, on the left the |
jungle sector, right (behind the 'zimmer' |
wall) the yellow brick road sector which |
is
not open yet. |
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One
of the insides of an abandon |
structure. The further you get the more |
powerfull and bigger the structures |
will
become. |
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The
third abandoned structure, which |
holds the plasma rifle and the railgun. |
The
further you get the more bigger and |
powerfull the structures becomes. |
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This
same structure has its own storage |
area. Very detailed little base. Once you |
re-captured this base, you don't need or |
want
to go back to the first little base ! |
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Last
wave of 12 CyberDemons... Just |
only
12.... Still trying to put in my |
CyberBot. |
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The
third abandoned base is one of the |
most
powerfull structures. Its equipted |
with
a chamber to capture floating |
monsters. |
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It
has a toilet aswell, but nobody will |
have
the time to use it, do they...? |
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In
the final wave you have to face 1 |
CyberBot. CyberBot's having a fast |
homing rocket launcher. You aint gonna |
like
him much. |
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I
changed the interior of the second |
base, cause i wasn't making use of the |
old
interior. The floor toke a few hours |
to
contruct. |
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Darkness Of
Hell
(DOH)
: Map 03 |
(Third
attempt to create a nice Invasion map using more
scripts)
Download |
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I
reduced the amount of monsters here. |
Not
really a challenge... |
At
wave 1 you only can run in a very |
dark
and tiny area. |
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At
wave 2 a forcefield drops and the |
player can go upstairs. During fighting |
bigger monsters, 2 side walls are |
dropping down, to give more space. |
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Here
at wave 3, the outerspace around |
the
structure will be available to hunt |
down
the monsters. The player has to |
search for those hell-creatures. |
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My
second attempt to create a brigde. |
The
first one was created as a trans- |
parant one in my WadMix2007. |
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Since the
BETA4 of SkullTag
now |
monsters are actually enters the bridge! |
Therefore it did not happen. |
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Sphere : Map
04
(This map crashed by unknown reasons) |
Fourth
attempt |
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A
sphere-a-like map. Its feels small and |
not
good enough for a bunch of |
monsters..... |
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Re-textured the sphere, but this map |
still feels not interesting enough. |
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A
room in the middle of the 6 sphere's. |
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Sphere
version 2 : Map 05 |
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Started a new map with elements of |
the
sphere map. While data cannot be |
recovered, the only backup available |
is
still in my head. |
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Re-done the room of the Sphere map. |
Its
almost the same, but higher, so a |
Cyberdemon will fitt if i want. |
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The
EndHall while begin action. |
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My own
Invasion Pack (name unknown yet) |
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