Go to Delta Invasion page. |
Go to My Own Invasion Pack
(Serious Sam Style) |
Go to Ultimate Doom Invasion Project
(By
Ghastly_Dragon) |
Go to Zeta invasion project
(by WartonCove) |
Go to Invasion Unleased
( lead by Mifu ) |
Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
Go
to Race of Madness (RoM) (lead by Cpl
Foley) |
screenshots |
UnNamed:
Map01
(WINV01-WINV04) |
Project cancled or at
least on a big halt ! I am very busy ! |
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Download
Demo |
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My
first Wolfenstein3D area. |
Wave
1. |
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3
enemy types already working. |
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I
stay loyal to the simplicity of |
Wolfenstein's map layout. All right |
Doggy! Give me your best bite ! |
Wave
2 area. |
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A
new type of a Shepherd Dog. This |
one
is three times stronger than the |
origina; brown dog and is slightly faster |
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I
use the chaingunner aswell. Its still |
looks like human. |
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The
final battle of Map 01. Hans Grosse |
will
be taken out. He was just put in as |
a
test. |
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Map
02. slightly more details. |
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Mutants are function well. They die |
easily with a chaingun at hand. |
Maybe i should make a stronger |
version of the Mutant like they did with |
Cacodemons and or Hell Knights. |
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Added a few Wolf3D sprites like small |
trees, column, banners, lights and some |
more other stuff to decorate the map a |
bit more. |
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Tell
me SS Soldier! Where is the secret |
passage to the SS Chaingun weapon !? |
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More
nazi decoration makes a good |
atmosphere of the Nazi Reich. |
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A
short outside area at map 3 looking |
in
an airplane dock. |
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This
will become the most irritating |
area
the players have to face. |
Its
some kind of an ambush scene. |
Less
weapons, long targetting range, |
lots
of enemies. Less time. |
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...So a sniper comes in handy ! |
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The
player is going to face a SS Tank. |
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There is heavy resistance, but with the |
available custom weapons, it should |
be a
piece of cake. |
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A
bridge through the area. |
I
have found a bazooka to answer |
their fire. |
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The
last outdoors area topview. |
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Map04. Those Nazi's defences are |
hard
to break. |
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To
bad those bunkers are abbandonned. |
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A
jump down cliff. Once you're down |
here, there is no way back up. |
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A
Stronghold next to a valley filled with |
trees. Those trees takes your view |
away
as soon as you get down from a |
cliff. |
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The
stronghold from a closer look. |
there's not much to take cover, but it |
can
be done singlehanded. |
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A
little building in the middle. |
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Same
little building but from an other |
angle. |
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The
Dam Outside, the first waterfal and |
a
bridge that goes over it. |
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A
few details added to the corridors of |
The
Dam. More to come soon. |
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The
Luger gun is going to replace the |
normal Doom Pistol, but the reloading |
sequence seems not to work. |
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Dynamic lights in one of the waterfall- |
control centers. |
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The
second waterfall in the lowest |
section of The Dam. |
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Hans
Grosse Spriteset Sample |
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Hans's
sprites still needs alittle |
improovements
but basicly |
Hans
is usable. Its
free for use
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Adolf
Hitler Spriteset Sample |
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Adolf
Hitler spriteset (now 18 aug |
2011)
is still in progress. Spriting |
takes
alot of patience. With abit |
luck,
Adolf will be ready somewhere |
in
2012 march. No promises... |
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Wolfenstein 3D Bosses - Full
rotations. |
Hans Grosse |
Dr.
Schabbs |
Hitler |
Otto Giftmacher |
Gretel Grosse |
General
FettGesicht |
Spear of Destiny Bosses - Full
rotations. |
Trans Grosse |
Barnacle
Wilhelm |
Uber
Mutant |
Death Knight |
Angel
of Death |
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