Go to Delta Invasion page. |
Go to My Own Invasion Pack
(Serious Sam Style) |
Go to Wolfenstein 3D Invasion map
pack ( lead by
UnTrustable ) |
Go to Zeta invasion project
(by WartonCove) |
Go to Invasion Unleased
( lead by Mifu ) |
Go to Phoenix Invasion
( lead by BlazingPhoenix
) |
Go
to Doom1/2 3D Invasion
( In the making by
UnTrustable ) |
Go
to Last Hell (
Done in 2000 By Second Raver, later known as UnTrustable
) |
Go
to Hank Cafe's ToyBox project (converting
by UnTrustable) |
screenshots |
The
forrest
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My
first map is a track into a dark, |
very
dark forest :D Being a dark |
forest
is done on purpose. Its |
a
small 'obstacle' element. |
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I
brighten the image up alittle. |
But
when you click on this picture, |
you
will know how dark this part of |
the
forest is really be. |
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A
small open area in between the |
forest
part 1 and 2. Every human |
who's
standing in the dark automaticly |
wants
to go to the light. I made it |
the
same way, just see the previous |
picture. |
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The
second part of the forest but |
at
the end of of it. |
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After
forest part 2 i devided the |
area
with some cave-like gap. |
Its
a 3D bridge and it contains |
midtextures
for the Software users. |
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This
is the end of the track. |
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Before
the end i put in a small water |
area,
just to slow down the racer |
abit
more. |
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My
best average time, because even |
i
do miss my jumps sometimes. |
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The
wooden bridge in Software mode. |
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The
wooden bridge in OpenGL mode. |
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Another
map. This time i am planning |
to
do a city element. First i need |
to
create some 'life' into this cuty. |
These
cars are really moving, but |
only
in a straight line. |
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Made
a small area where 'people' |
might
live. The racer can be |
distracted
by all these accessable |
nice
looking area's. |
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The
more larger the area gets, the |
harder
it is getting for the racer |
to
ignore the not important area's |
and
to stick to the right track. |
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I
design signs, and also decided to |
implement
yellow arrow signs that |
leads
the racer to where it has to |
go. |
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Made
some shops along the race |
track.
The sunshield above the |
window
is all Software user friendly. |
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I
made an alternate route through |
the
water if the racer decided not |
to
go into the subway. |
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Real
animated flags. All these things |
has
no function other than distract |
the
racer. |
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I
made from a AIG bank bonus scandal |
into
a joke. Watch the banner if you |
are
going to check out this map |
someday. |
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A
real lighthouse. The racer is |
allowed
to get up there, but this |
lighthouse
is only here to, again, |
distract
the racer only. |
The
entire map doesn't have 3D floors. |
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Here
is a peak from the top of the |
lighthouse.
This map could be good |
enough
to be a deathmatch map. |
This
is a real good sniper position. |
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The
same Lighthouse but from the |
water. |
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I
add some more distractive objects |
in
the subway... shootable drink |
machine? |
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Add
more roadsigns. This map is |
really
going to look very realistic. |
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