Wolfenstein 3D Invasion (Skulltag) By UnTrustable
'This project is dedicated to the good old Wolfenstein 3D engine.'
The idea came from someone (i forgot his/her name) who was asking me to create an invasion
map pack with the Wolfenstein 3D ingredients during playing Delta Invasion.
Im not even sure if i can pull this off all by myself. If not i'll release anything i have done by then
to let someone else continue and complete this map pack. Just be patience, this will take time....
What have i done sofar:
I imported several Wolf3D related textures and flats. I also did imported 8 enemie types which are all Wolf3D
 related. I used the Hans- and Frans Grosse from WadMix2007 having all the angles available. I also imported
 a Nazy tank, but got no chance to test him yet. I just done the basic decorate code, so i assume it still needs
a final touch.
 
Go to Delta Invasion page.
Go to My Own Invasion Pack (Serious Sam Style)
Go to Ultimate Doom Invasion Project (By Ghastly_Dragon)
Go to Zeta invasion project (by WartonCove)
Go to Invasion Unleased ( lead by Mifu )
Go to Doom1/2 3D Invasion ( In the making by UnTrustable )
Go to Last Hell ( Done in 2000 By Second Raver, later known as UnTrustable )
Go to Hank Cafe's ToyBox project (converting by UnTrustable)
Go to Race of Madness (RoM) (lead by Cpl Foley)
screenshots
UnNamed: Map01 (WINV01-WINV04)
Project cancled or at least on a big halt ! I am very busy !
 
Download Demo
Click to enlarge. Click to enlarge. Click to enlarge.
My first Wolfenstein3D area.
Wave 1.
 
 
 
3 enemy types already working.
 
 
 
 
I stay loyal to the simplicity of
Wolfenstein's map layout. All right
Doggy! Give me your best bite !
Wave 2 area. 
 
Click to enlarge. Click to enlarge. Click to enlarge.
No flat area's.
 
 
 
A new type of a Shepherd Dog. This
one is three times stronger than the
origina; brown dog and is slightly faster
 
I use the chaingunner aswell. Its still
looks like human.
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
The final battle of Map 01. Hans Grosse
will be taken out. He was just put in as
a test.
 
 
Map 02. slightly more details.
 
 
 
 
Mutants are function well. They die
easily with a chaingun at hand.
Maybe i should make a stronger
version of the Mutant like they did with
Cacodemons and or Hell Knights.
Click to enlarge. Click to enlarge. Click to enlarge.
Added a few Wolf3D sprites like small
trees, column, banners, lights and some
more other stuff to decorate the map a
bit more.
 
Tell me SS Soldier! Where is the secret
passage to the SS Chaingun weapon !?
 
 
 
More nazi decoration makes a good
atmosphere of the Nazi Reich.
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
A short outside area at map 3 looking
in an airplane dock.
 
 
 
This will become the most irritating
area the players have to face.
Its some kind of an ambush scene.
Less weapons, long targetting range,
lots of enemies. Less time.
...So a sniper comes in handy !
 
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
The player is going to face a SS Tank.
 
 
 
No time for tea time.
 
 
 
There is heavy resistance, but with the
available custom weapons, it should
be a piece of cake.
 
Click to enlarge. Click to enlarge. Click to enlarge.
Its a kind of a garage.
 
 
 
A bridge through the area.
I have found a bazooka to answer
their fire.
 
The last outdoors area topview.
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
Map04. Those Nazi's defences are
hard to break.
 
 
To bad those bunkers are abbandonned.
 
 
 
A jump down cliff. Once you're down
here, there is no way back up.
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
A Stronghold next to a valley filled with
trees. Those trees takes your view
away as soon as you get down from a
cliff.
The stronghold from a closer look.
there's not much to take cover, but it
can be done singlehanded.
 
A little building in the middle.
 
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
Same little building but from an other
angle.
 
The Dam inside.
 
 
The Dam outside.
 
 
Click to enlarge. Click to enlarge. Click to enlarge.
The Dam Outside, the first waterfal and
a bridge that goes over it.
 
A few details added to the corridors of
The Dam. More to come soon.
 
The Luger gun is going to replace the
normal Doom Pistol, but the reloading
sequence seems not to work.
Click to enlarge. Click to enlarge.  
Dynamic lights in one of the waterfall-
control centers.
The second waterfall in the lowest
section of The Dam.
 
 
     
 
 
 
 
 
 
 
 
 
 
 
 
Hans Grosse Spriteset Sample
 
Hans's sprites  still needs alittle
improovements but basicly
Hans is usable. Its free for use !
 
 
Adolf Hitler Spriteset Sample
 
Adolf Hitler spriteset (now 18 aug
2011) is still in progress. Spriting
takes alot of patience. With abit
luck, Adolf will be ready somewhere
in 2012 march. No promises...
 
 
     
 
     

 

 Wolfenstein 3D Bosses - Full rotations.

Hans Grosse Dr. Schabbs Hitler
Otto Giftmacher Gretel Grosse General FettGesicht

Spear of Destiny Bosses - Full rotations.

Trans Grosse Barnacle Wilhelm Uber Mutant
Death Knight Angel of Death